Category: “Tiny Game” Project


Well atm I’m starting to add some enemies. This is rather difficult becuase I’ve never done AI before, but I’m getting better at it, and I’m quite sure I’ll be able to make the enemies I have in mind. I’ve planned about 8 different enemies, excluding bosses. So far I’ve 1 and a half enemies. My first one being a rhino like creature (3 times the size of the player)

That charges at the player when it gets too close. You can kill it by attacking it 3 times, then jumping on it.

As for the second enemy, it’s a flying orb type creature, that flies at you hurting you if you are in the vicinity. To kill it you must wait for it’s protective barrier to “De-activate” then attack” do this 3 times to beat it.

The enemies may sound hard and a bit tedious to beat. That’s because they are, the enemies are sort-of a big deal, and are almost minibosses, just more common.

I’m also working on a few more alternate ways of attack, such as a spinny wave that circles the player, and a bomb like orb attack that the player throws at an angle.

Once I finish the 3rd enemy, I will upload a tech demo containing all of the new enemies, plus pushable blocks/puzzles, and possible a new attack or two :)

~SMP

Well I did finish a decent demo for the game, with improved graphics:

http://www.mediafire.com/?lewyulwzjdm

I’ve been working on it very little in the past week, mostly because I’ve been busy with catching up on schoolwork and whatnot. I’ve also been rather lazy, I geuss I feel that becuase I made a demo I’ve actually done some work and deserve a break :P but I’m starting to work on it again. Right now, everything is just a mess, I MUST organize :S

I’m also trying to make the game run together smoother, and look more professional, and basicly just make the core to the game more solid and grounded (it’s a bit all over the place). I’m adding a bit nicer of a HUD, making the tutorial simpler (possibly just a room with instructions, and I’m trying to figure out how I’m going to do the puzzles and enemies :S

I want the enemies to be basicly just big bosses that you fight every now and then, and I was thinking of having it, so that you have to kill them by trapping them (as the attacking is a bit meh, and dificult to use) but I’m terrible at AI and making decent enemies, not to mention my enemy designs are crap.

Peace out, SMP.

Tiny Game

At the moment I’m working on a Platform Explorer with the project name: “Tiny Game” (Certain to change at a later time…). The game is a platform explorer in which everything in the game (objects, graphics, landscape, ect) are  all veeeeery small, mostly around 2×2 pixels in size. This idea started when I was experimenting, and started to try and make a very tiny game. I started off with the screen only being 16×16 pixels in size and the player/object just 1 pixel. I changed this to a larger format, because the size was just ridiculous and unpractical.

Right now the game is lacking quite a lot, the only thing it really has is the engine (Which isn’t a totally bad thing). Once I’m completely done with that, I will start to work on the graphics and story, then move onto level design, and finally sound. The base engine for the game is coming along great, I’ve got a great many things that can affect gameplay, and make some great puzzles, the last major thing I need to add is Enemies, but I’m tearing myself between having enemies or not. I would like to have enemies to make the game more fun, but if I have enemies it might stray from what I’m aiming for… anyway I guess I’ll just have to see how it plays out. because everything is so small in the game, I think I could make some really pretty pixely graphics in the backgrounds/landscape. For the music I’m not exactly sure on what to have, maybe something that sounds really creative and “inspirational”, I thought of having maybe just some casual relaxing music too.

I’m trying to finish a decent demo as soon as I can, and am adding an entire introduction stage so that the player can get the feel for it, and understand the my direction for the game

Screenies:

  

That should give you an idea of what things look like. Remember I have barely started on the graphics, so the black and gray is just temporary.

A demo should be out real soon!

~SMP

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