Well atm I’m starting to add some enemies. This is rather difficult becuase I’ve never done AI before, but I’m getting better at it, and I’m quite sure I’ll be able to make the enemies I have in mind. I’ve planned about 8 different enemies, excluding bosses. So far I’ve 1 and a half enemies. My first one being a rhino like creature (3 times the size of the player)

That charges at the player when it gets too close. You can kill it by attacking it 3 times, then jumping on it.
As for the second enemy, it’s a flying orb type creature, that flies at you hurting you if you are in the vicinity. To kill it you must wait for it’s protective barrier to “De-activate” then attack” do this 3 times to beat it.
The enemies may sound hard and a bit tedious to beat. That’s because they are, the enemies are sort-of a big deal, and are almost minibosses, just more common.
I’m also working on a few more alternate ways of attack, such as a spinny wave that circles the player, and a bomb like orb attack that the player throws at an angle.
Once I finish the 3rd enemy, I will upload a tech demo containing all of the new enemies, plus pushable blocks/puzzles, and possible a new attack or two
~SMP
