Well I did finish a decent demo for the game, with improved graphics:

http://www.mediafire.com/?lewyulwzjdm

I’ve been working on it very little in the past week, mostly because I’ve been busy with catching up on schoolwork and whatnot. I’ve also been rather lazy, I geuss I feel that becuase I made a demo I’ve actually done some work and deserve a break :P but I’m starting to work on it again. Right now, everything is just a mess, I MUST organize :S

I’m also trying to make the game run together smoother, and look more professional, and basicly just make the core to the game more solid and grounded (it’s a bit all over the place). I’m adding a bit nicer of a HUD, making the tutorial simpler (possibly just a room with instructions, and I’m trying to figure out how I’m going to do the puzzles and enemies :S

I want the enemies to be basicly just big bosses that you fight every now and then, and I was thinking of having it, so that you have to kill them by trapping them (as the attacking is a bit meh, and dificult to use) but I’m terrible at AI and making decent enemies, not to mention my enemy designs are crap.

Peace out, SMP.