At the moment I’m working on a Platform Explorer with the project name: “Tiny Game” (Certain to change at a later time…). The game is a platform explorer in which everything in the game (objects, graphics, landscape, ect) are  all veeeeery small, mostly around 2×2 pixels in size. This idea started when I was experimenting, and started to try and make a very tiny game. I started off with the screen only being 16×16 pixels in size and the player/object just 1 pixel. I changed this to a larger format, because the size was just ridiculous and unpractical.

Right now the game is lacking quite a lot, the only thing it really has is the engine (Which isn’t a totally bad thing). Once I’m completely done with that, I will start to work on the graphics and story, then move onto level design, and finally sound. The base engine for the game is coming along great, I’ve got a great many things that can affect gameplay, and make some great puzzles, the last major thing I need to add is Enemies, but I’m tearing myself between having enemies or not. I would like to have enemies to make the game more fun, but if I have enemies it might stray from what I’m aiming for… anyway I guess I’ll just have to see how it plays out. because everything is so small in the game, I think I could make some really pretty pixely graphics in the backgrounds/landscape. For the music I’m not exactly sure on what to have, maybe something that sounds really creative and “inspirational”, I thought of having maybe just some casual relaxing music too.

I’m trying to finish a decent demo as soon as I can, and am adding an entire introduction stage so that the player can get the feel for it, and understand the my direction for the game

Screenies:

  

That should give you an idea of what things look like. Remember I have barely started on the graphics, so the black and gray is just temporary.

A demo should be out real soon!

~SMP